![]() ![]() ![]() Position: meshes are located where they need to appear in IMVU ( FBX exports objects in-situ).UVs: meshes need to be UV unwrapped and mapped with an image assigned.Materials: names must include numerical append, ‘ ‘ ( e.g.Upper body ), inline with IMVU’s naming convention.Parent: meshes must be Weight Painted ( Parented) to an underlying skeleton (Armature) using Vertex Groups.Animations: Actions are needed for each sequence ( applies to ShapeKey & Armature animations).
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